So I’ve talked about Skyward Sword and I said that I liked
it but I thought it had a lot of flaws and was ultimately one step forward and
two steps back back for the Zelda series. Well today I am here to talk about
another 3D Zelda game that I can almost cry over. That might sound like I hate
it, but hell no I don’t hate this game like many other people. What I mean by
that is that this game is just so beautiful. I absolutely LOVE
this game. What you’re about to read is me gushing over this game and praising
the living hell out of it. I’ll be doing what I’ve been doing with my reviews,
so let’s dive into this sea of wonders.
Graphics
There’s very little I have to say about how this game looks.
When it was originally revealed to the public that this game would use
cel-shading, lots of people went ape shit about it and this game got quite the
bit of bad talk, even getting the nickname of Celda. All I’ve got to say is
this: did this game shut people up after release or what? This game is
GOURGEOUS. The beautiful graphics have barely aged a day and while I prefer
Skyward Sword’s visuals, Wind Waker’s graphics are ageless and with the HD
remake on Wii U, I think this game will really stand the test of time
graphically. The colors are varied, everything looks great, and the cel-shading
really opened up for a lot of facial expressions with the characters,
especially this game’s incarnation of Link. Sometimes when I bump into
something in the game, I actually do say ouch like I really did bump into
something. I can completely block off what’s going on around me in person when
playing this game. That’s how well this game sucks me into its absolutely
amazing world. Needless to say, graphics get a 10.
Plot
The plot of this game is great. Many of the modern Zelda
games have really good plots, namely this game and Twilight Princess, so it
really shouldn’t come as a surprise. Every character has real weight to them
unlike in other Zelda games. Link isn’t just stopping the forces of evil
because it’s his job; he’s doing it for his family. His little sister Aryll is
captured at the beginning of the game and with the help of Tetra and her crew,
he gets to the Forsaken Fortress where she’s being held captive. Unfortunately,
when he gets there he loses his sword and the game becomes Metal Gear Zelda.
The stealth bothered me in the original game but I found it to be a lot easier
in the HD version. It might be because I played the remake after the original
version, but I’m really not sure. Apparently Link doesn’t have the necessary qualifications
to defeat the giant bird that stole his sister and he wakes up on a boat known
as the King of Red Lions, who is the navi of this game. He’s pretty good. He
doesn’t annoy the shit out of you but he does take a bit of a backseat for the
most part. Not a problem at all. In fact it’s what I prefer with these guide
characters. Link then learns that he must collect 3 pearls to find the goddess
tower to retrieve the master sword, defeat Ganondorf, who’s back yet again, in
order to get his sister back. He first goes to Dragon Roost Island where
human-bird hybrids called the ritos live. The prince of the rito race has the
pearl but doesn’t wanna give it up. The Sky Spirit Valoo, who’s a giant red
dragon, is upset because something is tugging at his tail. By the way Link gets
this game’s instrument at Dragon Roost Island, which is the Wind Waker. More on
that in gameplay. Link ventures into the Dragon Roost Cave to investigate
what’s going on with Valoo and after defeating this game’s version of Gohma, who
is a giant insect that lives in lava, he is given Din’s pearl. It’s just so
badass to start the game off like that in such a huge, lava-filled dungeon with
an outside area that really brings a nice natural feel to it. Link then goes to
the Forest Haven where Farore’s Pearl lay. We meet this game’s version of the
kokiri, the Koroks, who are lead by none other than the Great Deku Tree. He
must go to the Forbidden Woods to rescue Makar, who is being held captive
there. After defeating a weird flower-like thing he rescues Makar and is
rewarded Farore’s pearl. Link then finds out that the island where Jabun, the
holder of Nayru’s Pearl, has been destroyed and he’s hanging out back at Outset
Island. Link retrieves the last pearl, sets them in the 3 triangle islands,
which reveal the location of the Tower of the Goddesses, which is the last
trial Link must face before he can get the master sword. The Tower of the
Goddesses involves you guiding statues around and doing water-based puzzles
which are much more tolerable than the ones from Ocarina of Time and Majora’s
Mask. After an epic boss battle with a robot-like creature that can snort bombs
out of his nose, Link is given access to the world underneath, which is none
other than Hyrule itself. Or what’s left of it. The goddesses had to flood
Hyrule because the Link from Ocarina of Time wasn’t there to stop Ganondorf
(this game take place in a different timeline and universe than Ocarina of
Time). Once Link pulls the master sword from its pedestal, all the monsters upstairs
come back to life and your skills are put to test with your newly acquired
sword. You then travel back to the Forsaken Fortress and beat the shit out of
everyone you had to sneak past the first time, including Phantom Ganon, who has
an awesome sword. This time your sister is sent home, but you still have work
to do now that you’ve claimed the master sword and everything. You meet up with
Tetra again, and after defeating the Helmaroc King, you meet Ganondorf who
tells you that the Master Sword isn’t strong enough to defeat him and that
Tetra is Princess Zelda. Having no idea what Ganondorf is talking about, you
are taken back to the world underneath and the real King of Red Lions appears.
Apparently he was using the boat to telepathically talk to you this whole time.
He bestows the triforce of wisdom upon Tetra in an epic sequence with a nice
remix of the opening theme of A Link to the Past, and Tetra magically gets a
dress and everything that Zelda is supposed to have. She then has to stay where
she is so Ganon can’t get to her, which is a little sad considering how good of
a character Tetra was. She wasn’t your typical damsel in distress at all. She
was the captain of a bunch of male pirates for pete’s sake! This is definitely
my favorite incarnation of Zelda because of her being more than a damsel in
distress or a refugee in disquise. Link
then goes to the Earth and Wind temples to reforge the Master Sword. Both of
these temples have you with a partner. In the Earth Temple it’s Medli, who you
met a Dragon Roost, and Makar in the Wind Temple. Both of them are helpful for
the dungeons in question and add to the huge charm this game has. After
reforging the master sword, Link has to collect the shards of the triforce.
This part is infamous for how much it pads out the game. While it is a bit
tedious, I love sailing the sea so much in this game that I could care less.
You then return to Hyrule and with your fully powered master sword, you break
the barrier that made it so you couldn’t go to the final dungeon of this game,
which has you defeat 4 previously beaten bosses. They’re much easier this time
around due to the reforged sword. You then fight Phantom ganon once more, this
time with a tricky room puzzle, get the light arrows, and then use his sword to
open the door to Ganon’s 3 puppets, and then you finally fight Ganondorf with
an epic ending where you stab him in his forhead as he turns to stone. The king
of Hyrule wished for the goddesses to drown Ganondorf and in a very sad ending
sequence link and Zelda float away from the king and surface to find everyone
ok, including Aryll. Apparenty Ganondorf wasn’t just evil because of his
ancestors, but the gerudo race lost their home and he actually had some good
intention for once. You see how 3 dimensional these characters are? This game’s
plot is very well written and there isn’t really a time that feels like
unnecessary padding other than maybe the triforce quest, but even that’s not so
bad, so I’ll give the plot a 10.
Gameplay
This game plays VERY smoothly, especially in the Wii U
version. So you have your normal Zelda items; a sword, shield, boomerang, bow,
bombs, bottles, and hookshot. The Fire, Ice, and Light arrows make their return
yet again in this game but sadly this is the latest console Zelda game to have
them. They are technically in Twilight Princess, but they’re not items that you
use, Zelda does. The Ice and Fire arrows work nearly the same as they did in
Ocarina of Time and Majora’s Mask, but the Light arrows are a bit different.
They automatically kill every enemy with one hit, but you get them very late in
the game so you won’t be that overpowered for most of the game. The Skull
Hammer can be used to hit switches, break objects, and break the skull of the
Helmaroc king. The boomerang can now target multiple object and enemies, which
is a very welcome change that returns in Twilight Princess. The bombs are
exactly the same as they were before, except you can use them when at sea to
bomb other ships, enemies, and objects. The hookshot is pretty mucht he exact
same as it’s been since Ocarina of Time, but there is a similar item you get
much earlier in the game called the Grappling hook, which is used to cling on
to things on the celling for you to swing across gaps. It can also be used to
snag these little items called spoils from enemies, which you keep in your
Spoils Bag. Collect a certain amount of, say, Knight’s Crests from Darknuts and
you can learn the Hurricane Spin, which is a mobile version of the spin attack
that’s been in every 3D Zelda game. It’s great for taking out a lot of enemies.
You have to stop what you’re doing in the original version to change which
direction you swing in, but in the Wii U version you can freely change to
direction you swing in. You also get the Deku Leaf, which is used to float
across gaps. It’s great for catching yourself before making an accidental fall.
It’s also used as a little fan to blow wind at switches that require it or to
push platforms across the room. You can also get mail from a mailbox that’s on a
lot of the islands. You can deliver it to get some goodies like Heart Pieces.
The Wind Waker is this game’s instrument and it’s put to good use just like the
Ocarina. You can use it to change the direction the wind is blowing so you can
sail to the places you need to get to, certain songs for plot progression, the
Command Medley which s used to command your partner character in the Wind and
Earth temples as well as statues in the Tower of the Gods. You can also learn
the Ballad of the Gales, which is very convenient for warping around the map to
place you need to get to. You can actually take the weapons from other enemies
in this game and use it against them. It’s a really nice little touch. Target
locking returns and is helpful as ever. Now there’s the infamous part of the
game known as sailing the Great Sea. This is the overworld of the game and you
will be sailing across it constantly to get from place to place. If you’re
going in a direction other than the direction the wind is blowing, you must
play the wind’s requiem to make it go the way you need it to. However, in the
Wii U remake, you can obtain the Swift Sail through this weird raffle mini-game
that changes to wind for you and doubles your sailing speed. The sea itself
isn’t quite as bad as people make it out to be. It sometimes feels great
sailing across the vast ocean, especially with the beautiful theme to go with
it and sometimes sailing while the color of the sky changes has an
unexplainable beauty to it. Plus you get the Ballad of the Gales later on in
the game, which lets you warp to certain spots on the map to make it more
convenient. You can get parts on your
map filled using fish bait to get a little fish guy to do it. He does it for
the map tile you happen to be on. You can also get Hyoi Pears (I have no clue
how to pronounce it) tog et seagulls to fly around and collect stuff for you. I
get the feeling this was an inspiration for the Beatle in Skyward Sword. So
gameplay gets a 9 for the original version and a 10 for the Wii U remake. It’s already
very smooth in the original version but it’s pretty much perfect in the remake.
Music
It’s a Zelda game; I really don’t need to say much about the
music. This game in particular has some
absolutely epic and beautiful music to boot. Windfall Island, Outset Island,
the Great Sea, Dragon Roost Island, farewell King of Hyrule, the title theme,
and Tetra’s theme all com in mind when I think of the best tracks in this game.
Music gets a 10.
Overall
Needless to say, Wind Waker is an absolutely amazing masterpiece
of a game. Even though it isn’t exactly my all-time favorite game, it’s
definitely one of them. I might as well consider this game (in my honest
opinion) the best game ever made. This is definitely my favorite Zelda game. Many other games have immersive and amazing worlds but Wind Waker's world is something else. I can completely block
out everything else going on around me when playing Wind Waker and feel part of
its world and get more enjoyment out of it than any other video game world I have explored and tried that with. There's just something I really love about the world of Wind Waker and I can barely put it in words. This game isn’t completely perfect,
but this game is so damn incredible that all of its tiny flaws can be forgiven.
The graphics are great, the music is beautiful, the story and characters are
great, and the gameplay is nice and smooth, and the game has a charm that other
Zelda games and other games in general wish they had. Wind Waker for the
Gamecube gets an average of 10 and a 39/40 and the Wii U version gets a perfect
10/10 and 40/40. Let’s see if Zelda U can amaze me like this.
Next review: TBD (possibly Sonic Adventure 2 or another Sonic game)
Next countdown: Top 10 Johto Pokémon
Next rant: The Pokémon Fanbase
Next review: TBD (possibly Sonic Adventure 2 or another Sonic game)
Next countdown: Top 10 Johto Pokémon
Next rant: The Pokémon Fanbase
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